Now, if your an owner of any Intel graphics card, you will probably already know that it fails badly. You might ask yourself, 'is their anyway to make my card better?' Well, there is! The mod's and tweaked out drivers I'm about to show you comes with no warranty. They have not been known to cause physical damage, as a matter of fact, nobody ever reported any hardware issues.
- Gma 950 Modded Driver Windows Xp 32 Bit
- Gma 950 Modded Driver Windows Xp Dell
- Gma Driver For Windows 10
But just to let you know, I'm not responsible if something were to happen. If your still reading on, then good for you First off, we talk drivers. The most popular OS's are Windows XP and Windows 7. At downloadcenter.intel.com, you can get your graphics drivers there (945 falls under 950GMA, as does 945GM, and maybe 945GME).
First off, obtain a zip package of the latest drivers for your 950GMA card. For me, I would obtain the.zip (not.exe) of the Mobile 945 (945GM) driver package for Windows 7 32-Bit. Afterwards, extract it somewhere in a folder. Second, go into the Graphics folder and notice the.inf in there.
This file will become your best friend. Keep note of the name of it (it differs on XP and Vista/7, and x86/x64) This file can be edited with notepad, and it has, for the most part, Human readable text. Become familiar with it.
Now, remember how you wanted to run a game but it said it didn't detect Vertex Shaders 2.0 or Hardware TnL? This can be fixed on the 950GMA (only on Vista/7 though).
You could also do a number of different things as well. Now, as you go down the inf a bit, you'll notice a section like this. Code:%iCRGD0% = i965GM0, PCI VEN8086&DEV27A2%iCRGD1% = i965GM1, PCI VEN8086&DEV27A6(replacing the 27a2 and 27a6 with your own device Id's of course) NOTE: Almost everything below will only benefit Vista/7 users. XP does not have TnL emulation at this time. Best thing to do is to just do the device ID mod Then just install the driver and boom right? Maybe on a few games but na nothing useful. On Vista and 7, you just gained access to a powerful feature in graphics cards called Hardware TnL, well, I should say that you gained the right to make it seem like this exists.
You really have Software TnL now, which means the TnL (Transform and Lighting btw) is ran in the CPU. So games like Dawn of War I for instance, this game won't run (or it will run very slowly, i forget) because TnL does not exist. If it doesn't run, bam it now runs. If it runs slowly, bam you get a HUGE fps difference. Having TnL is a huge must on games, because if games take advantage of it, then your talking a FPS difference of maybe 10-20 in some cases even. So you did the driver mod, your computer booted back up with no issues, and if you had Aero on before, its still on. If all that is true, congratz!
Check device manager now and if it says you have a 965 now, then you are ready for anything! Now this TnL feature I was talking about, its great, but games still don't know it exists, at least some games don't. The executables listed in this section on the INF file are the only games that know that TnL exists.
Similar help and support threads Thread Forum I have a Presario CQ61 Laptop. I was trying to clear some memory to make my laptop faster.and I found the Driver was the biggest. Do I really need this Accelerator? 37.1GB is HUGE!? I can send you a photo if you want PROOF? I can't install it?
I click uninstall and nothing happens? Drivers what are the requirements for installing DisplayIntelVSW7328.-2? General Discussion I am using a Dual core system and windows 7 professional i am unable to install Intel Graphics Media Accelerator Driver it is showing ' This computer does not meet minimum requirements for installing the software '.My System specs are: 1.Dual Core 2.Windows 7 Professional 32 Bit 3.500 Gb HDD. General Discussion I am running Windows 7 64 Bit OS on Mobo Intel DG41RQ and Processor Intel E5400 with 2 GB RAM (No extra Graphics Card). But I cannot install Intel Graphics Media Accelerator Driver on my system. It says: ' You cannot meet the minimum requirement to install the software.' First I tried installing.
Drivers I went to Intel's website and grabbed the latest version and WOW its a lot better. So have I just not noticed or did it get a makeover recently?:p Old version New version Chillout Room Our Sites Site Links About Us Find Us.
I have noticed a lot of you are experiencing the 'Bad Video Drivers' Issue when it comes to playing Minecraft on these chipsets, I have made this guide to help remedy this issue. All credit for these drivers goes to the This guide applies to the following chipsets: Intel® 945 GM/GME/GMS/GSE (GMA 950) Intel® 915 GM/GME/910GML/GMS (GMA 900) Intel® 3100 and x3100 - 965 (Support Only For Vista/7) To find out what graphics chipset you have do the following:.:2umh6ya4Go to the Start Menu.:2umh6ya4Open 'Run'.:2umh6ya4Type 'dxdiag'.:2umh6ya4Go to the 'Display Tab' NOTE: THESE ARE MODDED DRIVERS, PROCEED ONLY IF YOU HAVE TRIED EVERYTHING ELSE OR WANT A PERFORMANCE INCREASE, IF YOU EXPERIENCE ANY ISSUES, ROLL BACK TO A PREVIOUS DRIVER. IF YOU WISH TO INCREASE PERFORMANCE WITHOUT INSTALLING THE MODDED DRIVERS, SKIP TO STEP 3 All the files listed can be found I re-uploaded files that were hosted on Megaupload to MediaFire so no one has to wait.:2umh6ya4Download the file appropriate for your chipset and OS: Vista/7 Next Gen Drivers (Intel 940/945 & 3100/x3100) NOTE: GMA950 includes the 940 & 945 chipset.:2umh6ya4How To Install: Always uninstall the previous display driver for before continuing with any of the installs, when Windows Update reinstalls a generic one, that is fine.
Silent hill Even if you have big computer with huge amounts of RAM and CPU power you might not be able to play demanding 3D games if you have an Intel 900 GMA graphics with 192 MB of memory or 950 GMA graphics with 256 MB of memory. Memory is only one thing, there are few more things that your graphic chip or graphic card must have.
GMA 950 on Intel DG945GCPE motherboard (only visible) The Intel Graphics Media Accelerator, or GMA, is a series of introduced in 2004 by, replacing the earlier series and being succeeded by the series. This series targets the market of low-cost graphics solutions. The products in this series are integrated onto the motherboard, have limited graphics processing power, and use the computer's for storage instead of a dedicated.
They are commonly found on, low-priced and, as well as business computers which do not need high levels of graphics capability. In early 2007, about 90% of all PC sold had an integrated. This section needs additional citations for. Unsourced material may be challenged and removed. (August 2011) The GMA line of GPUs replaces the earlier, and the line, the latter of which was a discrete unit in the form of and cards with technology that evolved from companies and. Later, Intel integrated the i740 core into the chipset.
The original architecture of GMA systems supported only a few functions in hardware, and relied on the host CPU to handle at least some of the graphics pipeline, further decreasing performance. However, with the introduction of Intel's 4th generation of GMA architecture in 2006, many of the functions are now built into the hardware, providing an increase in performance. The 4th generation of GMA combines fixed function capabilities with a threaded array of programmable executions units, providing advantages to both graphics and video performance. Many of the advantages of the new GMA architecture come from the ability to flexibly switch as needed between executing graphics-related tasks or video-related tasks.
While GMA performance has been widely criticized in the past as being too slow for, sometimes being nicknamed Intel GMD (Graphics Media Decelerator) and being essentially referred to as the world's first 'graphics decelerator' since the, the latest GMA generation should ease many of those concerns for the casual gamer. Queen seondeok drama. Despite similarities, Intel's main series of GMA Integrated Graphics Processors (IGPs) is not based on the technology Intel licensed from Imagination Technologies.
Intel used the low-power designs in chipsets supporting their platform, and since the sale of XScale in 2006 has licensed the and used it in the IGP for use with their platform. With the introduction of the, the Graphics Media Accelerator series ceased, and the CPU-based series was created. Graphics cores Intel GPU based Generation three based GMA 900 The GMA 900 was the first graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the. The 3D architecture of the GMA 900 was a significant upgrade from the previous Extreme 3D graphics processors. It is a 4 pixel per clock cycle design supporting DirectX 9 pixel 2.0.
It operates at a clock rate ranging from 160 to 333 MHz, depending on the particular chipset. At 333 MHz, it has a peak pixel fill-rate of 1332 megapixels per second. However, the architecture still lacks support for and the similar technologies. Like previous Intel integrated graphics parts, the GMA 900 has hardware support for, conversion and overlay. The processor uses different separate clock generators for display and render cores. The display unit includes a 400 MHz, two 25–200 Mpixel/s serial DVO ports, and two display controllers. In mobile chipsets, up to two 18-bit 25–112 MHz are included.
GMA 950 The GMA 950 was the second graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the. The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. Video memory through scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. Resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards or media expansion cards.
3D-wise, GMA 950 supports up to four pixels per clock rendering, Microsoft DirectX 9.0 hardware acceleration & Vertex shader 3.0 and OpenGL 1.4 with ARB extensions on Windows. GMA 3100 Integrated graphics found on Q33, Q35, G31 and G33 chipsets. It supports Pixel Shader 2.0 with OpenGL 1.4, but Hardware Vertex Shader isn't supported. GMA 3150 Found in Intel Atom D4xx, D5xx, N4xx and N5xx (codenamed ) processors.
Like GMA 3100 and GMA 3000, this is a very close relative of the GMA900/950, completely different from the GMA X3000 series. Supports up to 384 MB video memory(windows xp driver), DirectX 9.0c, Shader Model 2.0, OpenGL 1.4 with Microsoft Windows and OpenGL 2.1 with Linux.
Ex: HP Mini 110 or 210, 1 Slot Ram, Max Ram 4GB.(JWD525M-GT supports 8 GB dual-channel) Generation four based GMA 3000 The 946GZ, Q963 and Q965 chipsets use the GMA 3000 graphics core. The GMA 3000 3D core is very different from the X3000, despite their similar names. It is based more directly on the previous generation GMA 900 and GMA 950 graphics, and belonging to the same 'i915' family with them. It has pixel and vertex shaders which only support Shader Model 2.0b featuresand the vertex shaders are still software-emulated. In addition, hardware video acceleration such as hardware-based iDCT computation, ProcAmp (video stream independent ), and VC-1 decoding are not implemented in hardware. Of the GMA 3000-equipped chipsets, only the Q965 retains dual independent display support. The core speed is rated at 400 MHz with 1.6 Gpixel/s fill rate in datasheets, but was listed as 667 MHz core in the white paper.
The memory controller can now address a maximum of 256 MB of system memory, and the integrated serial DVO ports have increased top speed to 270 Mpixel/s. GMA X3000 The GMA X3000 for desktop was 'substantially redesigned' when compared to previous GMA iterations and it is used in the north bridge controller. The GMA X3000 was launched in July 2006. The GMA X3000's underlying 3D rendering hardware is organized as a unified shader processor consisting of 8 execution units.
Each pipeline can process video, vertex, or texture operations. A central scheduler dynamically dispatches threads to pipeline resources, to maximize rendering throughput (and decrease the impact of individual pipeline stalls.) However, due to the scalar nature of the execution units, they can only process data on a single pixel component at a time. The GMA X3000 supports DirectX 9.0 with vertex and pixel Shader Model 3.0 features.
The processor consists of different clock domains, meaning that the entire chip does not operate the same clock speed. This causes some difficulty when measuring peak throughput of its various functions. Further adding to the confusion, it is listed as 667 MHz in Intel G965 white paper, but listed as 400 MHz in Intel G965 datasheet. There are various rules that define the IGP's processing capabilities. Memory controller can now address maximum 384 MB memory according to white paper, but only 256 MB in datasheet. GMA X3500 GMA X3500 is an upgrade of the GMA X3000 and used in the desktop. The shaders support shader model 4.0 features.
Architecturally, the GMA X3500 is very similar to the GMA X3000, with both graphics cores running at 667. The major difference between them is that the GMA X3500 supports 4.0 and, whereas the earlier X3000 supports 3.0 and. The X3500 also adds hardware-assistance for playback of VC-1 video. GMA X3100 The GMA X3100 is the mobile version of the GMA X3000 used in the Intel GL960/GM965 chipsets and also in the GS965 chipset. The X3100 supports hardware transform and lighting, up to eight programmable shader units, and up to 384 MB video memory. Its display cores can run up to 333 MHz on GM965 and 320 MHz on GL960.
Its render cores can run up to 500 MHz on GM965 and 400 MHz on GL960. The X3100 display unit includes a 300 MHz RAMDAC, two 25–112 MHz LVDS transmitters, 2 DVO encoders, and a TV encoder.
Under Windows, the driver supports DirectX 10.0, Shader Model 3.0 and OpenGL 1.5. Under Linux, OpenGL 2.1 is supported.
GMA 4500 Integrated graphics found on B43,. GMA X4500 The GMA X4500 and the GMA X4500HD for desktop platforms were launched in June 2008. The GMA X4500 is used in and the GMA X4500HD is used in the. The GMA X4500 is also used in the, which was released in September 2008. The difference between the GMA X4500 and the GMA X4500HD is that the GMA X4500HD is capable of 'full high-definition video playback, including disc movies', Like the X3500, X4500 supports DirectX 10 and Shader Model 4.0 features. Intel designed the GMA X4500 to be 200% faster than the GMA 3100 in 3DMark06 performance and 70% faster than the GMA X3500. GMA 4500MHD The GMA 4500MHD for laptops was launched on July 16, 2008.
Featurewise, the 4500MHD is identical to its desktop cousin, the X4500HD. The GMA 4500MHD is used in the GL40, GS40, GM45 and GS45 chipsets. PowerVR GPU based Intel developed a new set of low power graphics architecture based on. The available Linux drivers do not support much of this. PowerVR SGX 535 based GMA 500 The Intel SCH (System Controller Hub; codenamed ) for the Atom processor Z5xx series features a GMA 500 graphic system. Rather than being developed in-house, this core is a SGX 535 core licensed from Imagination Technologies. Intel describes this as 'a flexible, programmable architecture that supports shader-based technology, 2D, 3D and advanced 3D graphics, high-definition video decode, and image processing.
Features include screen tiling, internal true color processing, zero overhead anti-aliasing, programmable shader 3D accelerator, and operations.' GMA 600 A revised version of the previous Intel SCH (System Controller Hub) for the Atom Z6xx series CPU codenamed. Essentially, this is the same graphic system as the GMA 500, but clocked at double the speed. (From 200 MHz to 400 MHz). PowerVR SGX 545 based GMA 3600 This integrated graphics system was released in Intel Atom (Cedar Trail, 32 nm) and based on. Unlike the original PowerVR solution, this model is clocked at 400 MHz instead of 200 MHz. It is specifically found in the Intel Atom N2600 processor and Atom D2500 models.
It supports DirectX version 9.0c. GMA 3650 Similar to the GMA 3600, but this version is clocked at 640 MHz. It is found in Atom N2800, Atom D2550, Atom D2500, Atom D2600 and Atom D2700 models. It supports DirectX version 9.0c.
Specifications. Main article: Protected Audio Video Path Protected Audio Video Path (PAVP) restricts the data path within a computer during video playback (e.g., Blu-ray discs). It is supported by newer (e.g. ) and operating systems (since ).
PAVP can be configured in the. Different modes are supported:.
Disabled. PAVP Lite: Reserves buffer memory for encryption of compressed video data. Paranoid PAVP: Reserve memory during boot which isn't seen by the Operating System. This disables in. The default setting in most BIOS is PAVP Lite. Within, the successor of Intel GMA, a similar technology called exists. Software support Mac OS X Mac OS X 10.4 supports the GMA 950, since it was used in previous revisions of the, MacMini, and 17-inch.
It has been used in all Intel-based Mac minis (until the Mac Mini released on March 3, 2009). Mac OS X 10.5 Leopard contains drivers for the GMA X3100, which were used in a recent revision of the MacBook range. Late-release versions of Mac OS X 10.4 also support the GMA 900 due to its use in the Apple Developer Transition Kit, which was used in the PowerPC-to-Intel transition. However, special modifications to the file must be made to enable Core Image and Quartz Extreme. Although the new MacBook line no longer uses the X3100, Mac OS X 10.5 (Leopard) ships with drivers supporting it that require no modifications to the file. Mac OS X 10.6 (Snow Leopard), which includes a new kernel in addition to the one, does not include 64-bit X3100 drivers.
This means that although the MacBooks with the X3100 have 64-bit capable processors and EFI, Mac OS X must load the 32-bit kernel to support the 32-bit X3100 drivers. November 9's 10.6.2 update ships with 64-bit X3100 drivers.
Apple removed the 64-bit GMA X3100 drivers later, and thus affected Macs were forced back to the 32-bit kernel despite being 64-bit clean in terms of hardware and firmware. No 64-bit drivers were offered in OS X Lion. Subsequently, OS X Mountain Lion dropped 32-bit kernel booting.
The combination of these two changes in graphics driver code resulted in many Mac revisions being unable to upgrade to Mountain Lion, as their GPUs cannot be replaced. For a while MacBook and MacBook Pro notebooks instead shipped with a far more powerful NVIDIA GeForce 9400M, and the 15' and 17' MacBook Pro notebooks shipped with an additional GeForce 9600GT supporting hybrid power to switch between GPUs.
The NVIDIA GeForce 9400M chipset implemented in Apple MacBooks did not support composite or S-video output. FreeBSD FreeBSD 8.0 supports the following Intel graphic chipsets: i810, i810-DC100, i810e, i815, i830M, 845G, 852GM, 855GM, 865G, 915G, 915GM, 945G, 945GM, 965G, 965Q, 946GZ, 965GM,945GME, G33, Q33, Q35, G35, GM45, G45, Q45, G43 and G41 chipsets. In practice, chipsets through 4500MHD are supported with DRM and 3D using FreeBSD 9. Work to integrate GEM and KMS is currently adding support for i-series integrated graphics and improving support for earlier chipsets. See also: In August 2006, Intel added support to the open-source / drivers for the latest 965 series that include the GMA (X)3000 core. These drivers were developed for Intel by Tungsten Graphics.
In May 2007, version 2.0 of the driver (xorg-video-intel) was released, which added support for the 965GM chipset. In addition, the 2.0 driver added native video mode programming support for all chipsets from i830 forward. This version added support for automatic video mode detection and selection, monitor hot plug, dynamic extended and merged desktops and per-monitor screen rotation. These features are built into the X.Org 7.3 X server release and will eventually be supported across most of the open source X.Org video drivers. Version 2.1, released in July 2007, added support for the G33, Q33 and Q35 chipsets.
G35 is also supported by the Linux driver. As is common for X.Org drivers on Linux, the license is a combination of (for the Linux kernel parts) and (for all other parts). The drivers were mainly developed by Intel and Tungsten Graphics (under contract) since the chipsets' documentation were not publicly available for a long time. In January 2008, Intel released the complete developer documentation for their, at the time, latest chipsets (965 and G35 chipset), allowing for further external developers' involvement. In April 2009, Intel released documentation for their newer G45 graphics (including X4500) chipsets. In May 2009, Intel employee Eric Anholt stated Intel was 'still working on getting docs for 8xx chipsets out.'
H.264 acceleration via VA-API. Main article: Linux support for gpu accelerated H.264 playback is available and working for X4500HD and X4500MHD using VAAPI and the g45-h264 branch. PowerVR based chips on Linux GMA 500, GMA 600, GMA 3600, GMA 3650 are PowerVR based chips incompatible with Intel GenX GPU architecture family. There are no Intel supported drivers. The current available FOSS drivers (included in Linux 3.3 onwards) only support 2D acceleration (not 3D acceleration). Ubuntu supports GMA500 (Poulsbo) through the ubuntu-mobile and gma500 repositories on.
Gma 950 Modded Driver Windows Xp 32 Bit
Support is present in an experimental way for 11.10 and 12.04, but the installation procedure is not as simple as other drivers and can lead to many bugs. Ubuntu 12.10 has 2D support included., a Linux-based OS optimized for netbooks, has a driver for the GMA500 built in. PixieLive, a GNU/Linux live distribution optimized for GMA500 netbooks, it can boot from USB Pendrive, SD Card or HardDisk. Intel releases official Linux drivers through the IEGD (Intel Embedded Graphic Driver) supporting some Linux distributions dedicated to the embedded market. In November 2009, the released the details of a new, rewritten Linux driver that would support this chipset and Intel's other upcoming chipsets. The and parts would be free software, but the 3D component (using ) will still be proprietary. Key, Gary (2007-03-16).
Retrieved 2008-07-17. Retrieved 2016-03-16. Retrieved 2007-06-28. Retrieved 2007-06-08. Retrieved 2007-10-19. Retrieved 2009-09-17. Waldock, Leo (2007-12-05).
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Gma 950 Modded Driver Windows Xp Dell
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Gma Driver For Windows 10
2009-02-17 at the. Retrieved 2014-01-13. Retrieved 2014-01-13. Waldock, Leo., Register Hardware, December 5, 2007.
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Chell Modded Video Drivers Current test version of Chell that supports all the chipsets that Chell 1.7b did. It does not need a separate driver for the GMA 3150 - just download and go!
Has a new interface and Installer - please test and give feedback. Remember to use before installing. Note Windows 64 bit users: I am aware the driver didn’t install and updated the installer accordingly - please redownload to get the fixed copy. Yeah, I noticed it’s still broken. Fixed yet again - please try again Chell supports the GMA 950, GMA 965 (X3000), the GMA 3000, GMA 3100, GMA 3150 and some of the GMA X3100. Device wise that’s for the 945G (82945G), Mobile 945, G965, Mobile 965, Q965/Q963, 946GZ, G33/G31, G35, Q33 and Q35. Features:.
Newer interface (CUI2) and installer. Base settings (Avalon, DODSQE, several game related settings) injected by default. Huge internal game (and app) list to give them all a performance and compatibility boost. DirectX 9 and OpenGL 1.4 support for Windows XP or better. Full DirectX 9.0c and DirectX 10 Compatibility Support for Windows Vista or better. Full Shader Model 2.0 support for Windows Vista or better.
Hand tested settings that have shown to increase performance while the ones that decreased performance or made the system unstable where removed or turned off. Comes with Optional extras like Accel-Level, Addgame and the games mode switchers in a separate folder for power users that want more speed.
Full Aero support for people that want it. Flash Hardware Acceleration for better streaming video support. DXVA support for codecs and video players that can use it. Try Media Player Classic with the K-lite codecs pack for best results.
Compatibility fixes that make the driver work better on some systems than even the stock Intel driver couldn’t run on. Fixes the boxing resolution bug for the GMA 965. Separate settings for GMA 965 for maximum gain - especially on Windows 8 and 10!. Reduced RAM usage for driver. Other Modded Drivers: Originally named Chell v1.7b, but was based on the Windows 8 driver provided by Microsoft with specialized OpenGL driver files created by DanielK. It isn’t as fast as nor does it have Software Vertex Shaders like Chell 1.6b’s base, but it does fixes flickering issues within games like Warcraft 3, Age of Empires, Civilization 4 and Return to Mysterious Island.
It was renamed to Mobius to avoid confusion with the current Chell version. It supports all the chipsets Chell does and doesn’t require a separate driver for the GMA 3150! A modified version of IntelliModder32’s PHDGD Solo v1.2.0 driver to include the Chell v1.7b settings with a few settings specially geared towards the supported hardware. Another notable thing about it is that it comes with a OpenGL 2.1 driver that allows you to play games like MineCraft without needing any special hack like MESA. ONLY WORKS WITH SOME OF THE GMA X3000 AND X3100 CHIPSETS. Software: - Includes Intel GMA Reg Modder, Intel Display Adapter Management Tool, addgame(-xp).reg, 3D Analyze, two version of SwiftShader (latest version downloaded from the official site with x86 and x64 and a cracked copy of 2.0.1 - both with example configurations), latest GPU-Z, FRAPS, GMABooster, the Oldblivion files for Oblivion and Fallout 3, Display Driver Uninstaller, WindowedBorderlessGaming, Ultimate Windows Tweaker for Windows 7/8, Mz XP Tweaker for Windows XP and the game list below.
Read requirements.txt for what’s needed (with links) to run GMABooster, Intel Display Adapter Management Tool and Intel GMA Reg Modder. - This works similar to SwiftShader, but for OpenGL. It allows you to use software that has a minimum requirement of OpenGL 2.1 like MineCraft. Requires some tweaking, but is the fastest OpenGL software renderer out there. The GMA 950 game list.